Saturday, April 25, 2015

The Kitchen Fireplace Set Part 2

For all those who enjoy playing a Medieval Hood, here is the second part of my Kitchen Fireplace Set.  This addon set was made to expand the original set with some appliances and other objects needed to complete the Medieval Kitchen.  As it turns out, this set is even bigger that the original Kitchen Fireplace Set with 38 new meshes and 124 recolors.  Because of the amount of new material, this is going to be a long post with lots of pictures.  Please read everything carefully to understand how everything works.





An explanation of my naming technique for meshes using the repository technique:

The master file will have the file name ending with the word Master followed by a number.  All the objects slaved to that master file will end with the word slave followed by a number corresponding  to the number used for the master for that object.  For example the master for the Kitchen Counter is named RDN_KitchenFireplaceCounter_Mesh_Master-7.package.  The Sink Base Cabinet is slaved to the counter and it's name is RDN_KitchenFireplaceSinkBase_Mesh_slave-7.package indicating that the Sink Base Cabinet is slaved to the object that is Master-7.  Likewise all slave-2 objects are slaves of the Master-2 object.  This makes it easier to determine what master file to use to get recolors for specific slaved objects.
 
An explanation of using "stackable" objects:

"Stackable" objects are objects that can be stacked on top of themselves or have other objects stacked on top of them.  To stack them, place one stackable object on the floor.  Next, grab a second object and place it on top of the first object.  Then grab the bottom object in the stack and move the entire stack to a surface or to another stackable object.  Just remember that each time you want to move a stack of two or more stackable objects, you must grab the bottom object.  Sometimes this can be quite tricky, expecially if the bottom object is very thin.  Some of the decoware and china in this set is stackable.  This means in addition to being able to stack these objects, you can place decorative food on the china or in the bowls.  Very handy for decorating your Medieval Kitchens.


Kitchen Fireplace #2

 



1245 faces on 5 tiles...or only 249 faces /tile. (Low Poly) .
Appears in the Catalog under Appliances/Miscellaneous for 200 Simoleons.
Two recolorable subsets, the fireplace stone and the mantle.
Includes 12 fireplace stone recolors and 8 fireplace mantle recolors.  Stone textures match the recolors for Fireplace #1.

Kitchen Fireplace #2 was made to compliment Kitchen Fireplace #1.  It has the same footprint and all objects (oven, grill stove cooktops, woodbox, etc.) made for Fireplace #1 will fit perfectly in Fireplace #2.  It has the same 2 slots on the hearth for my animated logs and firewood stack from Kitchen Fireplace Set #1 and also includes 7 decorative slots on the mantel.


Kitchen Fireplace Appliances & Storage Units

 



Kitchen Fireplace Counter1:

874 faces.
Appears in the Catalog under Surfaces/Counters for 75 Simoleons.
2 recolorable subsets, includes 6 recolors of the cabinet and 6 recolors of the countertop.
Functional and Animated.
Includes the standard 3 decorative slots on the countertop.
THIS IS MASTER FILE 7.


Kitchen Fireplace Counter 2:

354 faces.
Appears in the Catalog under Surfaces/Counters for 75 Simoleons.
2 recolorable subsets.
Functional and Animated.
Includes 6 decorative slots on the under-counter shelves in addition to the standard 3 slots on the countertop.
Slaved to Master-7.

There are 2 new appliances in the set:


Kitchen Sink:

304 faces.
Appears in the Catalog under Plumbing/Sinks for 75 Simoleons.
Includes 4 recolors...copper, brass, galvanized and rusty in addition to the default black cast iron.
Animated.
The sink mesh does not include the base cabinet shown in the picture.  The base is a separate object included in the set.  I did this so the base cabinet could have two recolorable subsets as well as having the sink recolorable. The sink can be placed on the base (or on any other table or endtable) without the use of cheats.


Kitchen Pantry:

818 faces.
Appears in the Catalog under Appliances/Refrigerators for 110 Simoleons.
Recolorable.
Fully functional and Animated.
Includes 3 decorative slots on top of the Pantry.

Slaved to Master-7.

Kitchen Sink Base:


206 faces.
Appears in the Catalog Under Surfaces/Counters for 75 Simoleons.
Recolorable.
Includes 6 decorative slots on the under-counter shelves.
Slaved to Master-7.


Wall Shelf:

542 faces.
Appears in the Catalog under Surfaces/Shelves for 25 Simoleons.
Recolorable.
Includes 4 decorative slots.
Slaved to Master-7.


Kitchen Storage Shelf 1:

678 faces.
Appears in the Catalog under Surfaces/Shelves for 65 Simoleons.
Recolorable.
Includes 15 decorative slots.
Slaved to Master-7.


Kitchen Storage Shelf 2:

420 faces.
Appears in the Catalog under Surfaces/Shelves for 65 Simoleons.
Recolorable.
Includes 18 decorative slots.
Slaved to Master-7.


Kitchen Storage Corner Shelf2:

480 faces.
Appears in the Catalog under Surfaces/Shelves for 70 Simoleons.
Recolorable.
Includes 28 decorative slots.
Slaved to Master-7.


Kitchen Fireplace Decoware:

 

 

 

Ingredients Bowl 1:

434 faces.
Appears in the Catalog under Decorative/Sculptures for 5 Simoleons.
2 recolorable subsets, the bowl and the contents.
Includes 5 bowl recolors and 12 contents recolors plus an invisible recolor.
THIS IS MASTER FILE 6.


Ingredients Bowl 2:

434 faces.
Appears in the Catalog under Decorative/Sculptures for 5 Simoleons.
2 recolorable subsets, the bowl and the contents.
Slaved to Master-6.


Grain Bag 1:

469 faces.
Appears in the Catalog under Decorative/Sculptures for 5 Simoleons.
2 recolorable subsets, the bag and the contents.
Includes 4 bag recolors and 5 contents recolors.
THIS IS MASTER FILE 5.


Grain Bag 2:

469 faces.
Appears in the Catalog under Decorative/Sculptures for 5 Simoleons.
2 recolorable subsets, the bag and the contents.
Slaved to Master-5.


Stirring Cup:

281 faces.
Appears in the Catalog under Decorative/Sculptures for 3 Simoleons.
Recolorable.  Includes 4 recolors.


Kitchen Bowl 1:

520 faces.
Appears in the Catalog under Decorative/Sculptures for 5 Simoleons.
Recolorable.  Includes 4 recolors.
Stackable!


Kitchen Bowl 2:

546 faces.
Appears in the Catalog under Decorative/Sculptures for 5 Simoleons.
Recolorable.  Includes 4 recolors.
Stackable!


Kitchen Serving Bowl:

172 faces.
Appears in the Catalog under Decorative/Sculptures for 5 Simoleons.
Recolorable.  Includes 4 recolors.
Stackable!


Kitchen Fireplace China:

 

 

 

 China Dinner Plate on Display Stand:

362 faces.
Appears in the Catalog under Decorative/Sculptures for 24 Simoleons.
2 recolorable subsets, the plate and the stand.
Includes 33 recolors of the plate and 8 recolors of the wood stand.
THIS IS MASTER FILE 4.


Plate Rack:

1892 faces.
Appears in the Catalog under Decorative/Wall Hangings for 20 Simoleons.
2 recolorable subsets, the china and the rack.
China slaved to Master-4, Rack slaved to Master-7.


Sandwich Plate on Display Stand:

362 faces.
Appears in the Catalog under Decorative/Sculptures for 22 Simoleons.
2 recolorable subsets, the plate and the stand.
Slaved to Master-4.


Dinner & Sandwich Plates-Stack of 6:

1478 faces.
Appear in the Catalog under Decorative/Sculptures for 120 Simoleons (Dinner Plate) and 108 Simoleons (Sandwich Plate).
Recolorable.
Stackable!
Slaved to Master-4


All the Remaining China Pieces:

248 faces
Appear in the Catalog under Decorative/Sculptures for 20 Simoleons (Dinner Plate & Soup Bowl), 18 Simoleons (Sandwich Plate) and 22 Simoleons (Platter).
Recolorable
Stackable!
Slaved to Master-4


Decorative Food:

 

The set contains a number of decorative food objects.  All of the meat objects come with uncooked (default) and cooked (recolored) versions.  All of them can be placed on the "stackable" Kitchenware and China objects.  The meats can be placed in the slot included with the Kitchen Fireplace Spit Stove that was included in the original Kitchen Fireplace Set to make it appear that something is roasting on the spit.  

 

 

Faces range from 158 for Ham 1 to 942 for the chicken.  Most are in the 300 range.
All appear in the Catalog under Decorative/Sculptures for 20 Simoleons.
Recolorable.



There is one object that I made for the original set that I forgot to include in the original download.  It's a leaning fireplace poker and shovel.  I've included it here in this set even though it doesn't fit into any of the categories in Set #2.  The mesh has 306 faces and it appears in the Catalog uneder Devorative/Sculptures for 10 Simoleons.  Recolorable.


In-Game Screenshots:



Everything you see in the following screenshots including the walls, floors and ceilings (with the exception of the window) are my own creations that I made for my Medieval Hood.  Some of it has been released and some has not.  If you see anything in the screenshots that you'd like for your own game that isn't included in my downloads here, just let me know.











 

Finally I've added a Collection file with custom icon to make it easier to locate all the individual objects in both sets.  If you have the Collection file from my original Kitchen Fireplace Set installed in you game, just let this Collection File overwrite it.  The new collection file contains all the objects from both sets.

Although most of the meshes are my own, a few meshes in the set have been extracted from other games and edited in Milkshape for The Kitchen Fireplace Set #2.

Everything should be Basegame compatible.  Tested in a vanilla game with all expansions plus M&G.  Files are Compressed.  If you experience any problems with any of the objects in this set, please don't hesitate to contact via email or in the comments area. 


Ray :)





16 comments:

  1. WOW...just wow, totally awesome. Your creations rock, thanks.

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  2. Wow...what else can I say? Except I now have to go delete more stuff so I can have it all. Thank you! Blessings, Katherine

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  3. Ray....Red Sonja here...you and your creations are just amazing!

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  4. What a great addition to the first set! Amazing work. As I said, you bring so much reality into the game. Thank you so much, Ray.

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  5. What a wonderful set! I have enjoyed using part 1 of this kitchen. Now part 2 is even more fantastic, especially the realistic food decor. Thanks! Thanks! and Thanks again!

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  6. Ray, every time I think you've out done yourself, you create something even better than the last and prove me wrong!!
    * ClstlDrmr83 @ PBK

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  7. Wow, what nice comments. I'm really happy you like the new set. I've been working on it for weeks and I'm glad to finally have it uploaded. BTW, if you read all of the description about the set, you already know this, but for those of you who didn't, all of the CC in the screenshots (except the window) including the walls, floors and ceilings are my own creations. Some of them have been released and some have not. If you see anything in the pictures that you'd like to have for your own game, just let me know!

    Ray :)

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  8. Ray, again greetings! This set is just great, a perfect compliment to the first part. Your work will grace many of my nobles castles in my medieval hood. Thanks for all your hard work and dedication to Sims 2. Greywolf3 @ PBK

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  9. This is fantastic! Glad to see you're still doing phenomenal work!!

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  10. Magnificently!!! BIG thanks!!!

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  11. Thank you so much for this wonderful set.

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  12. Hi Ray! I just downloaded this set and it is gorgeous!! I do however seem to be having a problem with it... The meats and serving bowls are showing up in-game as a fluorescent pink blob! Not sure if there is a mesh somewhere else that I need to download? Any help would be appreciated!

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    Replies
    1. Sorry to hear about your problem Amy, but objects appearing as pink blobs isn't from a faulty object, corrupted game, or a hack conflict. It shows that you a memory leak. Do you have a lot of downloaded objects? Objects flash pink sometimes when playing with a lot of CC particularly if you're playing with very heavy lots, or when it snows. TS2 is notorious for causing memory leaks especially on long playing sessions and lots of cc only makes it worse. Switching from lot to lot or having several events on at the same time in live mode will force the game into leaking memory. It starts with the game running slower and continues until it "forgets" textures. The game can't handle as much as you throw at it, so it tries to compensate by dumping some of the load, and it does so very randomly. It starts with one or two objects and continues to spread until most objects and sometimes even the ground, walls and foors are flashing pink. It doesn't really matter how much memory/RAM you have on your computer, because the game's default settings can only access 2 GB (Vista and above), so adding more memory won't help much. It seems that modern PC systems with modern cards are often affected with this. The only solutions I know are reducing CC, downsizing saved games and shorter game sessions.

      Hope this helps.

      Ray...

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  13. Wow, I had no idea about this issue! It hasn't been something I've had to deal with before. I will try reducing my cc content. Thanks for the info! Also, do you take requests? 😊 I have been desperately seeking a Wierwood tree (from Game of Thrones) for my game...

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    1. I do take requests, however I require that all requests be submitted using the Contact Form located in the upper-right side of the main page. It's just an email form. I prefer doing it that way because as I'm creating the request I often have questions about the object requested and that way I can contact the requesting party for clarification. The comments section is a clumsy way to confer since messages often get lost among the other comments.

      Ray...

      Delete
  14. Ray I love your kitchen. I'm hoping for some recolors. I would love to use your kitchen next to or in the same room as your wood dining set. Is there any way you could do some recolors? I tend to be a bit OCD. SO My simmies do too. I love all of your updates. Celticlass

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